//==============================================================================
// Scout_anim.txt
//==============================================================================

import norse_sword_anim.txt
import shield_defines_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/cavalry n medium head standard
			}
		}
		set hotspot
		{
			version
			{
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/cavalry n medium head copper
			}
		}
		set hotspot
		{
			version
			{
          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/cavalry n medium head bronze
			}
		}
		set hotspot
		{
			version
			{
                                                          Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/cavalry n medium head iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry G Scout Horse/cavalry n scout map
            connect RightHand NorseSword hotspot
            connect BackChest NorseShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_boredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry G Scout Horse/cavalry n scout map
            connect RightHand NorseSword hotspot
            connect BackChest NorseShield hotspot     
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Bronze
                                                          ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
			Visual Cavalry G Scout_run
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry g Scout Horse/cavalry n scout map
			connect RightHand NorseSword hotspot
                                           connect BackChest NorseShield hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
			connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
			//connect LeftForearm NorseShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
			connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
			//connect LeftForearm NorseShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
			connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
			//connect LeftForearm NorseShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry     
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry g Scout Horse/cavalry n scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot    
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry g Scout Horse/cavalry n scout map
            connect RightHand NorseSword hotspot              
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_attackA
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry g Scout Horse/cavalry n scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_attackB
ReplaceTexture Villager G Male standard/villager N male standard
ReplaceTexture villager g male head/villager N male head
ReplaceTexture Cavalry g Scout Horse/cavalry n scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry N Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand NorseSword hotspot
                                                          connect BackChest NorseShield hotspot
				//connect LeftForearm NorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}